
Todd Harry
Senior Animator
Objective
To combine more than 10 years of experience in animation and my love of video games to create great user experiences in a collaborative environment.
Work History
Studio Wildcard | Redmond, WA | 2018-Present
Senior Animator
-
Human and creature animation
-
Cinematic animation
-
First person camera animation
-
Rig tuning and feedback
FishyTale Digital, Inc | Bellevue, WA | 2016-2017
Senior Animator
-
Character animation for mobile platforms
-
Animation task scheduling
-
Outsource management
-
Project prototyping
-
Cinematic animation
Unity Technologies | Redmond, WA | 2015-2016
Senior Animator (contract)
-
Realistic NPC animation for VR
-
Collaborated with design to deliver unique VR Experience
-
Collaborated with developers to establish & troubleshoot implementation pipeline
-
Contributed to animation feedback & critique sessions
-
Cinematic animation
Microsoft (via Aquent) | Redmond, WA | 2015, 2013-2014
Character Animator (contract)
-
Human & creature animation
-
Playable and non-playable character animation
-
Locomotion & combat animation
-
Implemented new characters into engine
-
Cinematic animation
-
Rigging & skin weights
-
Collaborated with other disciplines to fulfill design vision & create promotional material
-
Character prototyping
Smashing Ideas | Seattle, WA | 2014-2015
Technical Artist/Rigger/Animator (contract)
-
Character & prop animation
-
Project prototyping
-
Character & model implementation
-
Pipeline documentation
-
Rigging & skin weighting
-
Outsource management
Amaze Ent/Griptonite Games/Glu Mobile | Kirkland, WA | 2007-2012
Animator/Rigger
-
Human, creature & prop animation ranging from realistic to stylized
-
Playable and non-playable animation
-
Combat & locomotion animation
-
Cinematic animation
-
Rigging & skin weighting for many character types
-
Animation task scheduling
-
Defined look & feel of animation
-
Character & model implementation
-
Outsource management
-
Collaborated with other animators and participated in feedback sessions
-
Adapted to short project deadlines
-
Worked with clients and publishers to deliver licensed titles
-
Project prototyping
Software Knowledge
Autodesk Maya, Unity, Motion Builder, Perforce, Visual Studio, Adobe Photoshop, Clip Studio Paint, Adobe Audition
Skills
Character Animation, Cinematic Animation, Motion Capture, Combat Animation, Cycles, Hand-keyed Animation, Rigging, Skinning/Weighting, Prototyping, Scheduling, Mentoring, Realistic Animation, Stylized Animation, Biped Animation, Creature Animation
Shipped Titles
Project Spark (Windows 81, XBone), Where the Wild Things Are (360, PS3, Wii, PS2), X-men Origins: Wolverine (Wii), Assassins Creed II Discovery (DS, IOS), Spiderman Shattered Dimensions (DS), Captain America: Super Soldier (DS), Kung Fu Panda 2 (DS), Penguins of Madagascar Dr Blowhole Returns Again (DS), Lil Kingdom (IOS, Android), Samurai VS Zombies (IOS, Android), Samurai VS Zombies 2 (IOS, Android), Enchant U (IOS, Android) Lyle Little Books 1 & 2 (IOS)
Education
Henry Cogswell College Everett, WA
BA in Digital Arts & Animation
University of WA experimental college
Classes in Acting and Improv
iAnimate.net
Classes in Motion Capture